Luckily for you, Ram has an annoying combo and great ways to get in. Corner combo staple, and Sol's only disjointed air button. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Test 6P is juiced so if Ram gets 6P happy just slap them. GIJ&IK - Desktop. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. The proportion of damage dealt on normal block. Level which makes it useful to use after a 2D knockdown. For me it's one of the worst matchups. The difference between the attacker's recovery and the period that the opponent is in blockstun. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations.
This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Will lose to any attack before the super freeze but will not waste any Tension in doing so. Match-up is in Nago's favor.
GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Best Match. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Only 100 matches per match-up. For example, if Sol has 15% popularity the top 150 players are counted. Usually something like to a. Links into c.S on Counter Hit for a decently powerful conversion. Hits twice. She does have, Ram on offense is usually business as usual.
Giovanna | Guilty Gear Wiki | Fandom High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. . Data in [] represents values when fully charged. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Bridget vs Sol Badguy Matchup Knowledge. Launches opponent on hit, hard knockdown upon landing. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. https://github.com/PapstJL4U/fgMetagame. Only occurs if the first hit successfully connected. Slow but high reward anti-air that mainly sees use as combo filler. Testament - 4.9. : 14 different dream interpretations related to the / and /bet you see in your dream. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. This can be caused by crouching, certain moves, and being short. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space.
Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs by 25% before applying R.I.S.C. 8th overall. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Nagoriyuki - 5.6. Toggle menu. I "modernized" the Blinkitys version to be more accessible. On Counter Hit, the ground bounce can link into a dashing 5K for a combo.
Sol: Guilty Gear -Strive- | DashFight You don't like playing rude or bullying people with mids. Please take my money Tattie!!!!!
Tiers for Guilty Gear Strive - EventHubs 12k matches is a lot, and 100 matches PER MU is not bad. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Both hits are jump and dash cancelable.
Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Character Strategy pages generally have at least some basic counter-strategy. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . As said earlier, you don't really wanna RPS with Goldlewis. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. May's Guilty Gear Strive tier match ups. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Nago starts to out range even your normals once he starts getting into higher blood levels. Outside of Bomber loops, youve also got a harder time making the most of his low health. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Strategy. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). This is because she loses to Sol and Chipp, two of the best characters in the game. this move builds when normal or instant blocked. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. His immense damage output massively rewards hard reads. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. 8.5K 30.5K 2.7K . Nagoriyuki is the opposite of this. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Maybe it's cause of May's fast jump arc? It loses to throws, so try to only use it if the opponent isn't at point blank range. Despite what the animation implies, it can hit certain crouching opponents. 14 comments. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Browse our network 9 . One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. I have no plans to increase the sample size or make new ones for future patches. Millia bottom 3. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc.
Guilty Gear Strive Tier List - Best Characters - Mejoress.com H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken.
Best Video Games of All Time - Page 70 - Metacritic Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Important tool for landing Clean Hit Volcanic Viper in the corner. Ram has access to a few safe jumps making her Mortobato super easier to bait. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. The time before an attack is active including the first active frame. No reliable utility as an anti-air due to its incredibly slow start-up. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Data in [] represents values on Clean Hit. In the corner, you can also link into dash 5K for big meterless damage.
Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Ram feasts on Zato once she gets in but this also goes both ways. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper.
What are the worst matchups in Strive at the moment? Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Can gatling from 5K, 2K, or c.S for a mix-up. Be ready to fuzzy a lot when she's on you. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. This attack is Sol's best point to use Roman Cancels in most combos. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. This can be caused by crouching, certain moves, and being short. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Sol Badguy vs. May - 18. The active frames of an attack refers to the amount of time an attack can hit the opponent.
Guilty Gear Strive tier list - All characters ranked from best - GINX Only use this if strike invincibility is desperately needed while in mid-air. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Walk back Far Slash and jumping away can work well. The advancing plus on block mid. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. You don't like characters with highly interactive pressure. Popularity. Sol does an uppercut with his sword's hilt. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Sol's command throw. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. How much R.I.S.C. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Combos into 6S on crouching opponents and links into c.S on Counter Hit. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. It's also a bit more complex than Guilty Gear Strive. Hes quick enough to punish you easily and quick enough to close the gap. Here's how you can play Anji Mito in Guilty Gear Strive. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Slight ground bounce on hit, hard knockdown upon landing.
GGST - Baiken Matchups - Dustloop Wiki If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Empty hopping is safe and good for baiting out whiffs. The safest option is attempting to jump out, but it can be predicted and punished. She's plus for days, but you can find an opening if you're patient. 03 Mar 2023 23:47:00 . * Proration: Forced 75%. For example, although May has the highest average win chance, she isn't number one in this chart.
SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Business as usual but just make sure you stay aware of Testament being able to use.
Guilty Gear Strive - Wikipedia Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Best Match. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. His best poke is 5P/2P at 31/34 frames. Use it to steal momentum against poor okizeme and predictable pressure. Sol has tricky special moves which help him get in, and a suite of normals which . You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Axl will likely attempt to reset to neutral over extending pressure sequences. Hits twice. Causes floating crumple on ground hit, delaying a follow-up will force stand. Remind them that blocking isn't everything. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. I spent one month straight learning I-No. This section has strict standards that must be followed. Ky Kiske is the go-to "shoto" character alongside Sol. His damage is good but not great. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Damage changes with each set of 8 active frames. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Hard knockdown on ground hit or Counter Hit. An attack during the opponent's pressure, intended to interrupt it. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. This is a very small sample size, so should be taken with a big spoon of salt. Vote for Sol Badguy's tiers . Faust - 5.9. Blazing! One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. I mean there's that but he also has some pretty polarising matchups too? Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Someone you don't want to run into. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). . Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. He's too fast, period.
Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs If the first hit of a combo, applies an additional +20. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Builds 1000 Tension once all damage is dealt. Ground bounces on hit, hard knockdown upon landing. Refer to the. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Tools like these provide him with a strong neutral presence. I think most interestingly is Leo. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096.
Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Create an account to follow your favorite communities and start taking part in conversations. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Es la conclusin de la historia de Sol Badguy (A.K.A.
Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Data in [] represents values on Clean Hit (All versions). You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10.