Thanks so much! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Create an account to follow your favorite communities and start taking part in conversations. Good planet seeds for use w/ mods. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. It comes in five classes of increasing value, depending on what the survey finds. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? It used to be called Starfarer. starsector nexerelin colonizationmostar bridge jump injuries. 10.0.17763 Build 17763. Also Remnant farming for. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Cookie Notice This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Great times. I would recommend base game over Nex, at least until it gets stale. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Should have stable points for stability bonus. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Microsoft Windows 10 LTSC. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Tried posting this on Pastebin but the log was just too long. Press question mark to learn the rest of the keyboard shortcuts. What about Agents? Can you make enemies across the sector and then settle your own colony and expect to be left alone? Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. I have no clue what some things do and would apprecitae any tips. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. It draws one in. This is an extremely modded run with all kinds of goodies from additional. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Probably NGO. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. (OutOfMemoryError). Privacy Policy. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. I think specifically in the nexerelin thread, there is discussion about it. Pirates will also raid you, and frequently when at -100. Is it possible to add volatiles mining stations around gas giants? What about Pirates? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I don't even bother to take planets and stations over anymore it's so bad. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. But at least it should work as soon as I release something. Nex is a LOT of new stuff not all of which is well explained. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. How would one disable vsync in the starsector and java .exe? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Have you redownloaded the mod to be sure it wasn't messed up? Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Nexerelin is a mod for the game Starsector. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Log in to view your list of favourite games. Other than that it's all upside. 2 million if you babysit your colony and do minimal bounties. Time to stomp some stations with the Rebirth-class. It's not the same map. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. The Hegemony will send inspectors to check your colonies if you're using AI. hi um GraphicLib is not downloding as a .zip help pleas! I see no actual settings in game and I haven't found anything to show how to do this otherwise. I came back to the game this week after a long absence. You can turn off the random events for your own faction, idk about others. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Cookie Notice The game feels more dynamic, otherwise its like a static structure on top of a large lore. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. It's so boring not having a conquer-the-Sector mod atm. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Create an account to follow your favorite communities and start taking part in conversations. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Does the owner faction react? Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Please Note : Seeds are effected by some mods! Can you make enemies across the sector and then settle your own colony and expect to be left alone? If mods are used when you rolled the seed, make them known. Dude, why isn't Exi in here? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. I don't remember specifically since it's been a while, but I found it on the forums. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Absolutely not. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Mainly new items and overall nerf to the planets. Best thing about Nex, it adds alot of content to the game. Story victory: Complete the Galatia Academy quest. Is it harder? This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Uploader: Histidine. .95.1a-RC6. In Vanilla I try and go for my own colony as early as possible. It also adds a bunch of weapons and hulls that I couldn't play the game without. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Choose your faction (or establish your own) and dominate the Sector! Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Diplomatic victory: You are friendly or better with every faction. I checked the exerelin_config.json but I can't find it or it isn't there. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. This gives them back a foothold in the game. It's a massively expensive project in every way. Hope this guide is useful and takes out all the guesswork for newbies. Install hundreds of mods with the click of a button. Some assets in this file belong to other authors. (Read 121931 times), Array-index crash! When I go into hyperspace the mod crashes my game. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" 15.91G. Author: Histidine. Features 4X game features in Starsector Big thing however, you must not be hated by any faction other than the luddic path. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. and our And it is time to make a colony guide. All rights reserved. Tested the seed on RC15. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Also it allows you to recruit fleets to fight on your behalf. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Nexerelin. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Make sure you have enough crew & supplies afterwards to keep your fleet operational. We praise everyday that mod author plays the same game as we do. Currently the only use of survey data is to be sold at markets for credits. and our Oh well. No. The people that hate you will come for you. Yes. The powerful open-source mod manager from Nexus Mods. Edited the title and fixed a few grammatical errors here and there and added new info. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Because they're currently, well they seem high for the sake of being high, let's leave it at that. or say "don't steal my organs! Is it possible to add a config for those costs? Optional but recommended to get the other colony skills, or get a 2-skill administrator. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Or joining a war fleet I sent waiting in orbit around a planet. Basically follow the above guide. Nice to see (N)exerelin back, good work Histidine. Greeting everyone, wanted to share a great world seed. Before the 0.95a update there was an option to disable this at the start, now it's missing. Before the 0.95a update there was an option to disable this at the start, now it's missing. Tried this ^^ and it worked like a charm! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I'm streaming now! You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Bug when i launched the campaign, after distributing my skill points at the character creation. You can establish a colony easy, no problem. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. and our (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Privacy Policy. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Save game crash / corruption! Immersion breaking as hell. Starting templar ship really needs to be the _sal variant. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery.